Building a World From First Principle to Screen.
An original entertainment universe combining narrative systems, character development, visual identity, motion and AI-assisted production.

Absolute Bank of Karma is an original entertainment concept built around a deliberately strange premise: morality, debt, finance and metaphysics operating through the logic of a supernatural bank.
The project combines worldbuilding, narrative development, character systems, visual identity, transformation design, motion, music experimentation and AI-assisted visual development. Characters and environments are not isolated images; they belong to a system with rules, symbols, hierarchies and consequences.
The visual-development system works at several scales: the bank’s sigil and title language, Ren’s grounded salaryman life, monumental karmic infrastructure, divine administrators such as Ego, transformation studies, companion-AI concepts and short-form motion. The production archive also includes dedicated promo and character motion exports, pushing the work beyond static concept art into repeatable screen language.
ABK is the clearest expression of where my work is heading: taking an imaginary idea, defining its internal logic, building a visual language around it and developing enough of the production system that other people can enter the world.
Watch Absolute Bank of Karma motion experiments on YouTube →
The Work Behind the Story.

