WDB
WILLIAM BAUGHMAN

Design at Scale. Systems That Hold Up.

PRODUCTION DESIGN · CREATIVE OPERATIONS · DAM · AUTOMATION

I’m a senior production designer and creative systems specialist with 20+ years of experience turning complex campaigns, content and asset libraries into clear, repeatable workflows.

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01

CRAFT

I learned to make complexity clear.

02

SYSTEMS

Then I learned to make creative work scale.

03

TECHNOLOGY

Then the tools became part of the idea.

04

EXPERIENCE

Now I build worlds people can enter.

01 — CRAFT

Information Can Be Beautiful.

From editorial design to public information, I turn complex material into clear, compelling visual stories.

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MEDICAL DEVICE NUMBERS / 2011
Selected data from MDDI
01 / 04
2M
American jobs created by the industry
The original MDDI spread frames the industry as creating roughly two million American jobs.
02 — SYSTEMS

The Right System Multiplies Creative Possibilities.

From digital asset governance and taxonomy to high-volume multi-market production, I build and improve creative systems that keep teams organized, accurate and scalable.

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UCLA / DIGITAL ASSET MANAGEMENT
SYSTEM ARCHITECTURE / 2018
01 / 05

Understand the people first.

Interview users, document the existing workflow, and identify what teams actually need before choosing a system.

USER INTERVIEWS CURRENT STATE NEEDS / WANTS
03 — TECHNOLOGY

Technology Is a Creative Medium.

I’ve spent my career adopting and experimenting with new tools to expand what creative work can be—from interactive design to motion, web, automation and generative AI.

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ONE DATASET / FOUR REPRESENTATIONS
Illustrative transformation
04 — EXPERIENCE

Outside Work, I Build Worlds.

Absolute Bank of Karma is my original entertainment project: a story world with its own visual language, built with design, motion and AI tools. It's where I test ideas that don't fit a client brief.

Enter ABK →
SELECTED WORK

The Work

Selected work across production design, information design, creative systems, technology and experimental worldbuilding.

05 — LAB

Useful Things. Strange Things. Sometimes Both.

Small tools, generative systems and experiments I build to understand how ideas behave—not just how they look.

Enter the Lab →
STREAM 001 / LIVE GENERATIVE FIELD
CODE + MOTION + CHANCE
MOVE / DRAG TO BEND THE FIELD

Have Something Impossible in Mind? Let’s Make It Real.